**Standard Stats**

**GP - Games Played**

**GS - Games Started**

**MIN - Minutes Played**

**FGM-A - Field Goals Made and Attempted**

**FG% - Field Goal Percentage**

**3PM - Three Pointers Made**

**3PA - Three Pointers Attempted**

**3PM-A - Three Pointers Made and Attempted**

**3P% - Three Point Percentage**

**3P-R - Percentage of Attempts that are Three-Pointers**

**2PM - Two Pointers Made**

**2PA - Two Pointers Attempted**

**2PM-A - Two Pointers Made and Attempted**

**2P% - Two Point Percentage**

**2P-R - Percentage of Attempts that are Two-Pointers**

**FTM-A - Free Throws Made and Attempted**

**FT% - Free Throw Percentage**

**PTS - Points Scored**

**ORB - Offensive Rebounds**

**DRB - Defensive Rebounds**

**REB - Total Rebounds**

**AST - Assists**

**TO - Turnovers**

**A/TO - Assist to Turnover Ratio**

**BLK - Blocks**

**BLKA - Average Blocks per Game**

**STL - Steals**

**PF - Personal Fouls**

**TF - Technical Fouls**

**POT - Points off Turnovers**

**PITP - Points in the Paint**

**SCP - Second Change Points**

**FBP - Fastbreak Points**

**BP - Bench Points**

**FastScout Factors**

The FastScout Factors are four statistics that are especially predictive of a team’s future performance. They encapsulate the skills of shooting, forcing & allowing turnovers, rebounding, and free-throw shooting.

**eFG% - Effective Field Goal Percentage**

A field-goal percentage that adds in the extra value of 3-pointers. Perimeter players that shoot a lot of threes often have lower field-goal percentages than post players who shoot closer to the basket, but effective field-goal percentage adjusts for this by giving additional value to the extra point gained from a three-pointer. The formula is (FGM + .5 * 3PM) / FGA.

**Turnover % - Turnover Percentage**

The percentage of possessions for the team ending in a turnover.

**Off Reb % - Offensive Rebound Percentage**

The percentage of available offensive rebounds a team collected

**Def Reb % - Defensive Rebound Percentage**

The percentage of available defensive rebounds a team collected

**FTRate - Free Throw Rate**

The rate of free-throw attempts per field-goal attempts. The formula for Free-Throw Rate is FTA / FGA.

**Team Advanced Stats**

**PW & PL - Pythagorean Wins & Losses**

An estimate of how many wins and losses a team usually has with their point differential. The Pythagorean record is more predictive of future performance than a team’s normal record.

**ORTG - Offensive Rating**

A team’s points scored per 100 possessions

**DRTG - Defensive Rating**

A team’s points allowed per 100 possessions

**NRTG - Net Rating**

A team's point differential per 100 possessions (ORTG - DRTG)

**Pace**

A team’s average amount of possessions per game

**Player Advanced Stats**

**TS% - True Shooting Percentage**

A percentage that takes into account the extra value gained from 3 pointers and free throws.

**TSA - True Shooting Attempts**

True Shooting Attempts; the formula is FGA + 0.44 * FTA.

**eFG% - Effective Field Goal Percentage**

A percentage that takes into account the extra value gained from a 3 pointer.

**FTRate - Free Throw Rate**

Rate of free-throw attempts as compared to field goal attempts.

**ORB% - Offensive Rebound Percentage**

The percentage of available offensive rebounds a player grabbed while on the floor

**DRB% - Defensive Rebound Percentage**

The percentage of available defensive rebounds a player grabbed while on the floor

**TRB% - Total Rebounding Percentage**

Estimated percentage of available rebounds grabbed by the player while the player is on the floor

**AST% - Assist Percentage**

The percentage of teammate field goals a player assisted while on the floor

**STL% - Steal Percentage**

The percentage of opponent possessions that end with a steal by the player while on the floor

**BLK% - Block Percentage**

The percentage of opponent field goal attempts blocked by the player while on the floor

**TO% - Turnover Percentage**

The percentage of possessions ending in a turnover by the player while on the floor

**USG% - Usage Percentage **

The percentage of team possessions used by a specific player when they are in the game. A player "using" a possession means that a player ends a possession with either a shot attempt, free throw attempt, or turnover.

**Synergy Stats**

PLAY TYPES

Spot Up: Players just standing in the corner before catching-and-shooting, or guys relocating to the 3-point line or fading to the corner and getting the ball on a kick out are all spotting up.

P&R Ball Handler: Possessions finished by the ball-handler in the pick-and-roll

Transiton: Transition possessions are about the defense not being set, and don’t have anything to do with the time left on the shot clock

Post Up: These has to do with the traditional back-to-the-basket and face-up post possessions.

Cut: These include times a player, without a screen, cuts out or toward the ball to receive it

Isolation: When a set play or possesion breaks down, and a player take several jabs or tries to size up his defender that is now an isolation possession.

P&R Roll Man: Possessions finished by the Roll man, in the pick-and-roll

Offensive Rebounds (put backs): Putbacks are the tip ins and quick shots after offensive rebounds

Off Screen: These possessions are generated by a player running off of a screen, before they receive the ball

Hand Off : A handoffs can either be a dribble handoffs or flip/pitch plays

Misscellancous: These are possession that resulted to the other team getting the ball or resulting to an easy point.

POSSESSION STATS

%Time: The percentage of of time which a player is involved in either of the Play Types

POSS: (Possession) When a team gains control of the ball and ends with a turnover, shot attempts, or any free throws execpt for techincal.

Points:

PPP: (Points Per Possesion) the amount of points a player is responsible for each possession of the ball.

RANKING

Rank: How the player’s PPP is ranked against other players in the league.

Not calculated if less than 10 possessions exist for play type

Rating: Based on PPP

Not calculated if less than 10 possessions exist for play type

SHOOTING STATS

FGm: Field Goals Missed

FGM: Field Goals Made

FGA: Field Goals Attempted

FG%: Field Goals Percentage

aFG%: (Adjusted field Goal percentage) the impact of three points shooting on a player’s shooting percentage.

%TO: (Percent TurnOver) The percent which a player turns the ball over in a possession

%FT: (Percent Free Throw) The percentage of possessions in which a player is awarded a free throw.

%SF: (Percent Shooting Foul): The Percent which a player is fouled while in the act of shooting in a possession .

%Score: (Percent Score) The Percentage of a player in a possession where they scored at least one or more points.

**Detailed Explanations**

**Possessions**

The "Possessions" formula estimates the number of times a team controls the ball in a game, providing a clearer picture of performance beyond traditional stats. It considers field goal attempts, free throw attempts, offensive rebounds, and turnovers, along with the opponent's stats, to give a comprehensive view of the game's pace. This estimation, based on the formula below, offers insights that may differ from an exact count seen by the human eye, helping coaches evaluate their team's efficiency on both offense and defense.

**Pace**

Pace is simply the amount of possessions a team uses per game. This is usually what is meant by team’s playing “fast” or “slow”. Playing fast or slow is not inherently better, it depends on the strengths and weaknesses of each team.

**ORTG & DRTG**

These ratings are better to use than Points Scored or Points Allowed because they adjust for each team’s differing pace. A team might not allow many points because they play at a slow pace, giving their opponents fewer possessions to score. In this case, Points Allowed would not accurately represent how good the team is defensively.

**Per 40**

“Per 40” means that we adjust every player’s stats to pretend they played 40 minutes per game. For example, if a player scores 5 points and plays 10 minutes per game, their “Per 40” boxscore would show 20 points scored per 40 minutes. This is a great way to find undervalued players who might not play very many minutes.

**Color Shading**

A great feature of FastScout is being able to easily view Boxscore statistics that vary significantly from a player or team's average throughout the season.

Each color shading represents standard deviations from the player's or team's average:

Light Blue = 1 standard deviation below average

Dark Blue = 2+ standard deviation below average

Light Orange = 1 standard deviation above average

Dark Orange = 2+ standard deviation above average

Hovering your mouse over any of the color-coded statistics will show you the season average that the statistic varies from:

This is a great tool to help identify trends or outliers when reviewing previous Box Scores for your opponents or your own team